To gather user requirements for LiveMap, we engaged in an extensive series of user interviews and performed a competitive analysis. For full user interview results, see our raw user data. |
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Interview Questions Although each interview was unique, based on the themes and directions indicated by the individual, we asked each interviewee a set of nine baseline questions about their processes, practices, and devices that support wayfinding and exploration. All interviewees were asked:
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Competitive Analysis After talking with a large sample of potential LiveMap users, we performed a competitive analysis to study the types of wayfinding support mechanisms and interactive models that exist in the marketplace. Since no product with the same goal as LiveMap currently exists, we inspected a range of devices, from Etch-a-Sketches to paper maps and atlases to mobile and handheld rich interfaces.
We also looked at software and social media applications that support wayfinding, trip planning, exploration, and sharing of folk knowledge about a place, space, or environment. Particularly useful for our understanding were MIT's GIS Games for Kids, its iSpots project, and the iFind project. In addition, we found trip-planning sites like HopStop and folk knowledge collection mechanisms like Schmapplets now set the standard for geo-located interaction around specific places.
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